Alright, let's get down to it then. It's been a long sleepless night and I find myself at work hours early, because if I laid around any longer I'd be sleeping through alarms.
First, Don Mattrick's comment about Xbox 360. Not a great message, I'll agree, but he did say if you have absolutely no Internet Access. Sure, people don't like the 24 hour check in, or let's re-phrase that properly to be you have to have been online something within 24 hours of when you want to play (assuming it isn't online multiplayer). How many people have no internet? Do you really need to have 50 MB internet to be able to phone home once every 24 hours? Nope!
Is there people this may effect? Yes! I've seen the articles, I know some people don't have internet, but really, can you find me a hard core gamer that doesn't any form of connection? If you travel, about any hotel will have WiFi, so again, do you really need it to be a terrific connection just to connect to Live to check in? The biggest one here is probably military. Then again, I've read where someone posted online, from a nuclear sub saying "hey I'm on a nuclear sub, what about me?" Well, apparently they must have internet on nuclear subs, so I'd guess they could possibly get connected for that call back home.
Ok, so why is there DRM? Oh NO, it's DRM. Sony doesn't have DRM - Oh WAIT?, WHAT? SONY DOES? Of course they fucking do! Can you just take your PS4 BD disc, make a copies and distribute them to your friends, of course you can't. Oh, and they left anything additional up to the publishers, so as I said before you may get one store from Publisher A, another from Publisher B and so on.
OK, enough about Sony. Why is there a check in process (I won't call it DRM, because both discs from Sony or MS will be right protected)? Take a read of the following link. From this I gather that, basically the licensing that will be used is the same in place today for XBLA or Games on Demand content. This comes from comments regarding it having potentially been a fully digital system (no Discs), but keeping them around since people don't like change (obvious from the amount of crazy complaints about the whole check in thing).
Alright then, we have XBLA/GoD licensing. Well this used to mean anyone could play it on my console and I could play it on anyone's console if I was signed in. There were two licenses with the purchase, one for the console and one for the user. BUT it's been made better (yeah, yeah, there's a 24 hour check in - which is software and they could change it, but I doubt they will). So how is it better? You can now share your game library with 10 "family" members, plus the whole giving it to a friend. I still don't think that the giving part of this has been made clear. Maybe it's a one time thing and your have given/sold your game forever, or maybe it's like the Nook LendMe books, where you can give the book to one person one time and they have X amount of time to read it, before it is returned to you the owner.
OK, so why is "family" in quotes. Well if you read the article, it becomes clear that your "family" is pretty much going to be 10 people of your choosing. So if I buy Call of Duty Ghosts, and one of my "family" member buys Destiny, they can play Call of Duty (if they can ever find a time I'm not already playing it). This is where the whole 24 hour check comes in people. Without it, and with allowing sharing of digital media, there would be nothing to stop all 10 family members from playing the game at any one time, or giving things out to people and leaving your console offline to continue playing a game you do not currently "have in your possession." Obviously it's digital so you can't possess it, but if it were a disk you couldn't let someone else play and keep playing, so this is what you get to allow this (awesome IMO) functionality.
I have my Xbox One and 6 launch titles on order. I could see myself having a long lost brother in the "family" to share in the joy, but alas he was long ago replaced by a blind sheep following the masses with Apple blinders, and too much time in WoW. Speaking of Apple, have you seen how much IOS 7 looks like an uglified version of Windows Phone?
Ok, Apple jab is out of the way.
Sso I'm saying what I've always been saying, the story for either console is not completely unfolded. Sony played the good guy, said no DRM, then later chose to let the cat out of the bag that it was up to developers (ok, really they said this before E3, but no one was listening then). Microsoft on the other hand needs to deliver a lot clearer message to get the actual story out as opposed to a lot of the speculation based on unclear comments. Thankfully the article above doesn't leave a lot to question in terms of why everything is basically being treated as digital (think Steam people, you all love Steam), and the new capabilities it lends.
You can read my previous post in regards to cloud computing. Huge plus for the Xbox One in terms of longevity, power and expandability. The one thing I don't think I've called out here is that at the time of the Xbox One reveal there were 15,000 servers running the Xbox Live service. By the time Xbox One launches it will be 20 times that at 300,000. I'll agree that services like Netflix really shouldn't be tied to gold membership at this point, but for your money you won't get a better experience in online gaming than Xbox Live.
Used GAMES!!! OMG!!! Wait, what, Microsoft isn't doing anything to prevent used games you say? Nope, they aren't, they've said it's entirely up to the publishers. Hey, that's the same as Sony, what the hell is everyone griping about? You got me, I sure the hell can't figure it out. The problem here is how thins have been announced and/or perceived. MS has been made out as the bad guy, and the publisher has to save you and allow used games. Sony is seen as the good guy, but the publisher could be the enemy and take the ability away without them doing anything about it. Bottom line, neither Sony nor Microsoft are doing anything to prevent used games, they've both left this in the hands of the publisher to decide whether it will work like it always has, whether they will charge a fee (either a fee to users, or a percentage from retailers), or whether they prevent it altogether.
RENTALS!!! Yeah, not really a story here for the Xbox One yet, but the one link below has some interesting hints at potential for it, possibility of first hand, could let others, who knows. Definitely possible. I like the idea of them offering a play all you want (Netflix of gaming), but I'm sure that will take a long time to get publishers on board with... As of now, they say it won't be supported at launch, but I'm guessing it will be fairly soon after. EDIT: Even if you can't rent, you can always just play a "family" members copy anyway...
Lastly, price. Yes the PS4 is $100 cheaper (assuming you don't want the camera that will cost you $60, making it only $40 cheaper). So, basically you are paying $100 for the Kinect and the additional capabilities of the Xbox. I realize not everyone wants a Kinect, or some paranoids think it is going to be monitoring their every move and word. Those with such concerns should not be on the internet at all, should not have any phone, or any computer for that matter. Basically they should live in a shack on a mountain with no running water or electricity, as any of the other devices have as much or more potential to be spying. That aside, the new Kinect is much more fine tuned, detecting movements of fingers, requiring less open space and having potential real use in non-novelty games, since they say it can use spine movements as a third analog stick if developers want. Either way, it's a hell of a lot more advanced than a camera that can track the blue glowsticks in a controller.
a data-ipb='nomediaparse' href=';http://arstechnica.com/gaming/2013/06/microsoft-defends-the-xbox-ones-licensing-used-game-policies/'http://arstechnica.com/gaming/2013/06/microsoft-defends-the-xbox-ones-licensing-used-game-policies//a
a data-ipb='nomediaparse' href=';http://m.winsupersite.com/xbox/sony-playstation-4-preview'http://m.winsupersite.com/xbox/sony-playstation-4-preview/a