The more hours you play fairly online without being reported as abusive by other players, the better your reputation will be. The algorithm looks to identify players that are repeatedly disruptive across the community on Xbox Live. The vast majority of players do not regularly receive feedback from other players and, thus, will stay at the "Good Player" reputation level."Good Players" –
The majority of gamers will fall into this level. As we've said before, we have plans to introduce rewards for good behavior and look forward to sharing more in the future!
Warnings for "Needs Work" –
Beginning this month, some players will start receiving reputation warnings as their reputations drop due to feedback from the community. The purpose of these communications is to remind players about their effect on the community and encourage them to have more positive interactions. These warnings are based on community feedback collected since Xbox One launched.
Penalties for "Avoid Me" –
If players do not heed warnings and continue to have a negative impact on other players and the Xbox Live community, they will begin to experience penalties. For example, people with an "Avoid Me" rating will have reduced matchmaking pairings and may be unable to use certain privileges such as Twitch broadcasting.
LinkToo much supply and not enough demandMicrosoft has revealed its financial results for the third quarter of fiscal 2014. During an investor call, the company reported that there was a gross revenue of $20.4 billion for the period of January 1 to March 31, 2014 with a net income of $5.66 billion, Gamasutra reported. While the Xbox One was not the primary topic of discussion, implications were made that Xbox One production might cease or slow down in the coming months.